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21. Players Guidebook To CCP Developer Interaction (v1.0) - in EVE General Discussion [original thread]
Oddly enough, these points are often not known by many people that take developer access for granted. For the same purpose, I've created a similar guide on our internal staff forum :) Well done :)
- by Malcom Vincent - at 2012.07.05 17:25:00
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22. [PROPOSAL] Bring back the vagabond frill - in Assembly Hall [original thread]
HERE FOR THE PUDDJNG. ALSO BLACK SHIPS. OH AND FRILLS!!
- by Malcom Vincent - at 2012.07.01 20:48:00
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23. Alright, what is Planetary Interaction? How do I make spacebucks? - in Science and Industry [original thread]
Even though some planets can host a full line of tier 3 products does not mean its profitable. Planetary Interaction Market Report June 2012
- by Malcom Vincent - at 2012.06.30 16:46:00
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24. Sticky:The future of Community and CCL - in EVE General Discussion [original thread]
Learning curve = Cliff. I would not expect voluntary players with little to no prior training to slide right into awesome from day one. Outside of being gratefull for them donating their own spare time to do it, its propably a good idea for seve...
- by Malcom Vincent - at 2012.06.28 00:39:00
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25. huge lag issue when looting after new inventory system. please help - in Issues, Workarounds & Localization [original thread]
CCP RubberBAND wrote: Have passed this on to the programmer to have a look, thank you for the report. If anyone is experiencing the same issue please follow suit. In addition to this, and I know this is a big ask, videos of this occurring wou...
- by Malcom Vincent - at 2012.06.27 14:59:00
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26. Sticky:The future of Community and CCL - in EVE General Discussion [original thread]
Someone asked previously in the thread about bans and warnings. Having visited several forums, as a user and now having moderator rights (although I rarely use them, because I prefer banning people or deleting them from the database) I know that ...
- by Malcom Vincent - at 2012.06.27 14:34:00
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27. C5 Compensation/ Questions - in Wormholes [original thread]
Webber and dread?
- by Malcom Vincent - at 2012.06.23 15:50:00
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28. A new interview - in EVE General Discussion [original thread]
Thanks for the participation! Interview is now up here: http://eve.stratics.com/thursday-interview-pre-inferno-interview-with-ccp-developers/
- by Malcom Vincent - at 2012.06.22 09:52:00
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29. A new interview - in EVE General Discussion [original thread]
At this point it is unlikely that we will get the rest answered so I will publish the interview Friday, just before DT ;-) I'd like to thank all involved parties for participating! O7
- by Malcom Vincent - at 2012.06.21 00:56:00
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30. A new interview - in EVE General Discussion [original thread]
No need to submit more questions guys. This round of questions is already being returned (answered) and will be posted on http://EVE.Stratics.com once I've received the last questions.
- by Malcom Vincent - at 2012.06.17 07:32:00
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31. A new interview - in EVE General Discussion [original thread]
We've recieved the first part of the interview back, with answers on Game Design from CCP Soundwave. Waiting for more before compiling.
- by Malcom Vincent - at 2012.06.15 12:52:00
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32. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Life in the POS: Need a filter, much like the item filter for hangars, or hangar inventories to avoid: http://i289.photobucket.com/albums/ll215/SWG_smuggler/EVE/Inferno_POS_Inventory.jpg I'd like to be able to filter out POS modules I don't n...
- by Malcom Vincent - at 2012.05.24 06:02:00
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33. Thank you thank you thank you thank you thank you thank you thank you thank you - in EVE General Discussion [original thread]
http://www.youtube.com/watch?v=-f_DPrSEOEo
- by Malcom Vincent - at 2012.05.22 13:10:00
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34. A new interview - in EVE General Discussion [original thread]
There are plenty of hints towards some mining rebalance being in the cards, so lets leave it up to them to dive into that topic shall we? Added some of the last questions to the OP. Since its now 13:37 here in Denmark I feel its a good time to c...
- by Malcom Vincent - at 2012.05.22 11:36:00
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35. A new interview - in EVE General Discussion [original thread]
Jace Errata wrote: Can I just clarify my artillery question- I'm referring to the cross-section of the barrels, rather than the entire turret. And for a UI question.... - When will we see sleek, polished, OS*-style looks for the UI? Currently...
- by Malcom Vincent - at 2012.05.22 10:13:00
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36. A new interview - in EVE General Discussion [original thread]
Hmm. Need moar UI questions!
- by Malcom Vincent - at 2012.05.22 09:45:00
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37. A new interview - in EVE General Discussion [original thread]
Elzon1 wrote: Back during Dominion a bottleneck was created in terms of technetium and the players warned of this happening. CCP went ahead with this change and as a result major alliances used technetium moons as a source of passive income sup...
- by Malcom Vincent - at 2012.05.22 09:27:00
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38. A new interview - in EVE General Discussion [original thread]
Rek Seven wrote: That's some real passive aggressive questioning right there. We'll avoid that so that we can keep a good line of communication open with the team for more future interviews. If you spotted something in the OP, please let me...
- by Malcom Vincent - at 2012.05.22 09:23:00
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39. A new interview - in EVE General Discussion [original thread]
Ammzi wrote: Malcom Vincent wrote: Please see question 6 under Game Design. Cheers, I do sincerely hope the answer will be positive. I can't remember your list right now and whether it includes crimewatch, but specifically having a timep...
- by Malcom Vincent - at 2012.05.22 09:13:00
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40. A new interview - in EVE General Discussion [original thread]
Ammzi wrote: Malcom Vincent wrote: Clarifying that youre asking why it was only 'patched' and not 'awesomeized' ? Pretty much, bug fixed and exploits removed, but the main issue was not solved. Please see question 6 under Game Design.
- by Malcom Vincent - at 2012.05.22 09:08:00
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